๐ชSpectro VIP Weapons
๐ Spectro VIP Weapons - Complete Documentation
Advanced VIP weapon management system for FiveM with administration panel, custom loadouts and flexible permissions
๐ Table of Contents
๐ Key Features
โจ For Players
Menu Access
Modern interface to manage VIP weapons
/weapons
or F4
Loadout System
Save up to 10 weapon configurations
From menu
Weapon Customization
Add attachments to any allowed weapon
In weapon menu
Quick Disarm
Unequip current VIP weapon
X
Personal Settings
Configure position, notifications, etc.
In menu
๐ ๏ธ For Administrators
Admin Panel
Complete permission management
/weaponadmin
or F9
Player Management
Control permissions online/offline
Admin panel
Logging System
Records in console/file/Discord
Automatic
Console Commands
Manage from server console
addweaponadmin
etc.
Cacheable Weapons
Advanced requirement system
Admin panel
๐ง Technical Features
Multi-Framework: ESX, QBCore, vRP and Standalone
Database: MySQL with 5 main tables
Optimization: Low resource consumption
Flexible Configuration: Over 50 configurable options
Restricted Zones: Disable weapons in specific areas
๐ Requirements and Dependencies
๐จ Mandatory Dependencies
mysql-async/oxmysql
Database system
โ Compatible with all
MenuV
Menu system
โ Required
MySQL/MariaDB
Database
โ Required
โ ๏ธ IMPORTANT: MenuV is a critical dependency. Without it, the script won't work. Included in purchase link and detailed in description: https://spectro.tebex.io/
โ Database: The script is compatible with all FiveM database systems (mysql-async, oxmysql, ghmattimysql, etc.). No compatibility issues.
๐ Server Requirements
FiveM Server
Latest version available
Lua
5.4 enabled
Free Space
Minimum 50MB
RAM
Minimum 100MB available
๐ Compatible Frameworks
ESX Legacy
1.8+
โ Fully compatible
โ All inventories
QBCore
Latest
โ Fully compatible
โ All inventories
vRP
1.0+
โ Fully compatible
โ All inventories
Standalone
-
โ No framework required
โ No issues
โ Compatibility Guarantee: This script is 100% compatible with ALL existing inventories:
Common inventories (ox_inventory, lj-inventory, qb-inventory, etc.)
Custom and modified inventories
Self-developed inventories
No matter the system, it will work perfectly without problems or conflicts.
๐ Includes sample weapons: The script comes pre-configured with 2 default GTA weapons that you can modify as you wish (ready to use).
๐ง Step-by-Step Installation
Step 1: Preparation
Download script files
Extract contents to a temporary directory
IMPORTANT: Rename main folder to
Spectro_weaponvip
Step 2: Dependencies
# Use any supported database system
ensure mysql-async # Or your preferred system (oxmysql, ghmattimysql, etc.)
# Install MenuV (included in purchase link)
ensure MenuV
Note: The script is compatible with all common FiveM database systems.
Step 3: Database
-- Execute in your MySQL manager (phpMyAdmin, HeidiSQL, etc.)
source install.sql
Tables created:
spectro_weapon_permissions
spectro_loadouts
spectro_cacheable_weapons
spectro_preferences
spectro_user_settings
Step 4: Server.cfg Configuration
# Add in correct order
ensure your_db_system # mysql-async, oxmysql, etc.
ensure MenuV
ensure Spectro_weaponvip
Step 5: Initial Configuration
Open
config.lua
Modify admin line:
Config.Admin.Admins = {
"license:your_license_here" -- Replace with your license
}
Adjust other values as needed
Step 6: Restart Server
# In server console
refresh
restart Spectro_weaponvip
Step 7: OX_inventory adaptation (Only for users that use OX Inventory)
Go to the ox_inventory folder
Go to the modules folder which is inside the ox_inventory folder
Inside the modules folder, go to the folder called weapon
Inside the weapon folder open the client.lua
Inside the file, find the called function (function Weapon.Disarm) and replace it with this one(It is usually around line 97):
function Weapon.Disarm(currentWeapon, noAnim) if currentWeapon?.timer then currentWeapon.timer = nil TriggerServerEvent('ox_inventory:updateWeapon') SetPedAmmo(cache.ped, currentWeapon.hash, 0) if client.weaponanims and not noAnim then if cache.vehicle and vehicleIsCycle(cache.vehicle) then goto skipAnim end ClearPedSecondaryTask(cache.ped) local item = Items[currentWeapon.name] local coords = GetEntityCoords(cache.ped, true) local anim = item.anim or anims[GetWeapontypeGroup(currentWeapon.hash)] if anim == anims[GROUP_PISTOL] and not client.hasGroup(shared.police) then anim = nil end local sleep = anim and anim[6] or 1400 Utils.PlayAnimAdvanced(sleep, anim and anim[4] or 'reaction@intimidation@1h', anim and anim[5] or 'outro', coords.x, coords.y, coords.z, 0, 0, GetEntityHeading(cache.ped), 8.0, 3.0, sleep, 50, 0) end ::skipAnim:: if client.weaponnotify then Utils.ItemNotify({ currentWeapon, 'ui_holstered' }) end TriggerEvent('ox_inventory:currentWeapon') end Utils.WeaponWheel() -- SOLUCIรN AUTOMรTICA: Solo quitar armas que estรกn en el inventario local function getInventoryWeapons() local inventoryWeapons = {} -- Recorrer todo el inventario del jugador for slot, item in pairs(PlayerData.inventory or {}) do if item and Items[item.name] and Items[item.name].weapon then local weaponHash = Items[item.name].hash if weaponHash then inventoryWeapons[weaponHash] = { slot = slot, name = item.name, hash = weaponHash } end end end return inventoryWeapons end local function removeInventoryWeaponsOnly() local inventoryWeapons = getInventoryWeapons() -- Solo quitar las armas que estรกn en el inventario for weaponHash, weaponData in pairs(inventoryWeapons) do if HasPedGotWeapon(cache.ped, weaponHash, false) then print(("Removiendo arma del inventario: %s"):format(weaponData.name)) RemoveWeaponFromPed(cache.ped, weaponHash) end end end -- Aplicar la lรณgica if currentWeapon then -- Si tenemos un arma especรญfica, verificar si estรก en el inventario local inventoryWeapons = getInventoryWeapons() if inventoryWeapons[currentWeapon.hash] then -- Solo quitar si estรก en el inventario RemoveWeaponFromPed(cache.ped, currentWeapon.hash) end else -- Si no hay arma especรญfica, quitar solo las del inventario removeInventoryWeaponsOnly() end if client.parachute then local chute = GADGET_PARACHUTE GiveWeaponToPed(cache.ped, chute, 0, true, false) SetPedGadget(cache.ped, chute, true) SetPlayerParachuteTintIndex(PlayerData.id, client.parachute?[2] or -1) end end
โ๏ธ General Configuration
๐จ Menu Configuration
Config.Menu = {
Colors = {
r = 236, -- Red (0-255)
g = 255, -- Green (0-255)
b = 71 -- Blue (0-255)
},
Position = "centerright", -- Menu position
BottomText = "VIP WEAPONS", -- Bottom text
Command = "weapons", -- Open command
Hotkey = {
Enabled = true, -- Enable hotkey
Key = "F4" -- Assigned key
}
}
โ Full Compatibility: No matter what framework or inventory you use, this script will work perfectly without additional modifications.
๐ Available Positions
Top Left
topleft
Upper left corner
Top Center
topcenter
Top center
Top Right
topright
Upper right corner
Center Left
centerleft
Center left
Center
center
Screen center
Center Right
centerright
Center right
Bottom Left
bottomleft
Lower left corner
Bottom Center
bottomcenter
Bottom center
Bottom Right
bottomright
Lower right corner
๐ซ Disabled Zones
Config.Menu.DisabledZones = {
{
x = 1234.5, -- X coordinate
y = 6789.0, -- Y coordinate
z = 30.5, -- Z coordinate
radius = 50.0, -- Zone radius
message = "VIP weapons disabled here"
},
-- Add more zones:
{
x = -500.0,
y = -300.0,
z = 35.0,
radius = 100.0,
message = "Safe zone - Weapons disabled"
}
}
๐ซ Weapon Management
๐ Weapon System
โ Includes sample weapons: The script already comes with 2 default GTA weapons ready to use in
defaultlist.json
. You can:
Use them as they are
Modify them according to your needs
Add more GTA V weapons or mods
๐ Add any weapon: In addition to included ones, you can add any GTA V weapon or custom weapon mods.
๐ ๏ธ Add New Weapons (Detailed Guide)
Step 1: Basic Structure
To add a new weapon, open addonlist.json
file and add a new entry with this structure:
"WEAPON_HASH": {
"label": "Name that will appear in menu",
"spawnammo": 200, // Ammo amount when spawned
"attachments": {
// Attachments go here
}
}
Step 2: Complete Example - Adding AK-47
"WEAPON_ASSAULTRIFLE": {
"label": "AK-47",
"spawnammo": 300,
"attachments": {
"Magazines": [
{
"label": "Standard Magazine",
"value": "COMPONENT_ASSAULTRIFLE_CLIP_01"
},
{
"label": "Extended Magazine",
"value": "COMPONENT_ASSAULTRIFLE_CLIP_02"
}
],
"Scopes": [
{
"label": "Holographic Sight",
"value": "COMPONENT_AT_SCOPE_MEDIUM"
},
{
"label": "Thermal Scope",
"value": "COMPONENT_AT_SCOPE_THERMAL"
}
],
"Accessories": [
{
"label": "Suppressor",
"value": "COMPONENT_AT_AR_SUPP_02"
},
{
"label": "Flashlight",
"value": "COMPONENT_AT_AR_FLSH"
},
{
"label": "Grip",
"value": "COMPONENT_AT_AR_AFGRIP"
}
],
"Skins": [
{
"label": "Yeti Camo",
"value": "COMPONENT_ASSAULTRIFLE_VARMOD_LUXE"
}
]
}
}
Step 3: How to Find Weapon HASH
Pistol
WEAPON_PISTOL
Combat Pistol
WEAPON_COMBATPISTOL
Micro SMG
WEAPON_MICROSMG
SMG
WEAPON_SMG
Assault Rifle (AK-47)
WEAPON_ASSAULTRIFLE
Carbine (M4A1)
WEAPON_CARBINERIFLE
Advanced Rifle
WEAPON_ADVANCEDRIFLE
Shotgun
WEAPON_PUMPSHOTGUN
Combat Shotgun
WEAPON_ASSAULTSHOTGUN
Sniper Rifle
WEAPON_SNIPERRIFLE
Heavy Sniper
WEAPON_HEAVYSNIPER
Step 4: How to Find Components/Attachments
1. For Base GTA V Weapons:
// Common component examples:
"COMPONENT_AT_AR_SUPP" // Rifle suppressor
"COMPONENT_AT_AR_SUPP_02" // Alternative suppressor
"COMPONENT_AT_AR_FLSH" // Rifle flashlight
"COMPONENT_AT_AR_AFGRIP" // Foregrip
"COMPONENT_AT_SCOPE_MEDIUM" // Medium scope
"COMPONENT_AT_SCOPE_LARGE" // Large scope
"COMPONENT_AT_PI_SUPP" // Pistol suppressor
"COMPONENT_AT_PI_FLSH" // Pistol flashlight
2. For Modded Weapons:
If using modded weapons (like WeaponPack, etc.), you need:
Open the mod's
weapons.meta
fileSearch for
attachBone
orcomponents
Copy exact component names
Step 5: Category Structure
You can organize attachments as you wish:
"attachments": {
"Magazines": [
// All magazines here
],
"Scopes": [
// All scopes here
],
"Barrels": [
// All barrels/suppressors here
],
"Accessories": [
// Other accessories here
],
"Customization": [
// Skins, tints, etc.
]
}
Step 6: Example with Modded Weapon
"WEAPON_M4A1_CUSTOM": {
"label": "M4A1 Custom",
"spawnammo": 150,
"attachments": {
"Optics": [
{
"label": "EOTech 553",
"value": "COMPONENT_CUSTOM_EOTECH553"
},
{
"label": "ACOG Scope",
"value": "COMPONENT_CUSTOM_ACOG"
}
],
"Barrel": [
{
"label": "Long Barrel",
"value": "COMPONENT_CUSTOM_LONGBARREL"
},
{
"label": "AAC Suppressor",
"value": "COMPONENT_CUSTOM_AAC_SUPP"
}
]
}
}
Step 7: Grant Permissions
Once weapon is added, remember to:
Restart script or server
Open admin panel (
/weaponadmin
)Select player
Add the new weapon
Ready to use!
Step 8: Verify Hash
If unsure about weapon hash, you can:
Test weapon in-game
Open console (
F8
)Type
GetCurrentPedWeapon()
while having weapon equippedNumber shown is the hash (convert to name using online tools)
Useful Tips:
Unique names: Each weapon must have unique hash
Clear names: Use descriptive labels for attachments
Categorization: Group similar attachments in same category
Testing: Test each weapon after adding
Backup: Always backup file before modifying
Complete addonlist.json Example:
{
"config" : {
"color": {
"r": 236,
"g": 255,
"b": 71
},
"bottomText": "VIP WEAPONS",
"position": "centerright",
"command": "weapons",
"hotkey": {
"enabled": true,
"key": "F4"
}
},
"WEAPON_ASSAULTRIFLE": {
"label": "AK-47",
"spawnammo": 300,
"attachments": {
// ... (as in previous example)
}
},
"WEAPON_CARBINERIFLE": {
"label": "M4A1",
"spawnammo": 300,
"attachments": {
// ... your attachments here
}
}
// Add more weapons following same format...
}
๐ Addable GTA V Weapons List
Pistols
WEAPON_PISTOL, WEAPON_PISTOL50, WEAPON_COMBATPISTOL, WEAPON_APPISTOL, WEAPON_HEAVYPISTOL, WEAPON_REVOLVER, WEAPON_MARKSMANPISTOL
SMGs
WEAPON_MICROSMG, WEAPON_SMG, WEAPON_ASSAULTSMG, WEAPON_COMBATPDW, WEAPON_MACHINEPISTOL, WEAPON_MINISMG
Assault Rifles
WEAPON_ASSAULTRIFLE, WEAPON_CARBINERIFLE, WEAPON_ADVANCEDRIFLE, WEAPON_SPECIALCARBINE, WEAPON_BULLPUPRIFLE, WEAPON_COMPACTRIFLE
Shotguns
WEAPON_PUMPSHOTGUN, WEAPON_SAWNOFFSHOTGUN, WEAPON_ASSAULTSHOTGUN, WEAPON_BULLPUPSHOTGUN, WEAPON_HEAVYSHOTGUN, WEAPON_DBSHOTGUN
Snipers
WEAPON_SNIPERRIFLE, WEAPON_HEAVYSNIPER, WEAPON_MARKSMANRIFLE
Machine Guns
WEAPON_MG, WEAPON_COMBATMG, WEAPON_GUSENBERG
๐ก๏ธ Admin Panel
๐ Panel Access
Command
/weaponadmin
Be administrator
Hotkey
F9
Be administrator
๐ฏ Main Functions
1. Player Management
Online Players
List of connected players
View permissions, Add/Remove weapons
Offline Players
Players with saved permissions
View permissions, Add/Remove weapons
2. Weapon Management
Add Weapon
Grant permission for new weapon
Requires confirmation
Remove Weapon
Revoke existing permission
Requires confirmation
View Permissions
List all player weapons
-
3. Reporting System
-- Information included in reports:
- Total granted permissions
- List by player
- Grant dates
- Administrator who granted permission
4. Cacheable Weapons
Status
Enable/Disable caching
true/false
Base Weapon
Required weapon for VIP use
Weapon list
Save Config
Database persistence
Automatic
๐ป Admin Commands
# Add administrator
addweaponadmin license:XXXXXXXXXX
# Remove administrator
removeweaponadmin license:XXXXXXXXXX
๐ Permission System
๐ค License-Based Permissions
-- Individual permission query
SELECT * FROM spectro_weapon_permissions
WHERE license = 'license:XXXXXXXXXX';
๐ฅ Group-Based Permissions
Config.Permissions = {
UseGroupSystem = true, -- Enable group system
Framework = "esx", -- Framework to use
FullAccessGroups = { -- Groups with full access
"admin",
"superadmin",
"vip"
},
GroupWeaponPermissions = { -- Specific permissions
["moderator"] = {
"WEAPON_PISTOL",
"WEAPON_CARBINERIFLE"
},
["vip"] = {
"WEAPON_PISTOL",
"WEAPON_CARBINERIFLE",
"WEAPON_SNIPERRIFLE"
}
}
}
๐ Supported Identifiers
License
license:
license:abc123...
Steam
steam:
steam:11000001234567890
Discord
discord:
discord:123456789012345678
IP
ip:
ip:192.168.1.1
๐พ Loadout System
๐ Create Loadouts
Equip weapons you want to save
Add attachments to each weapon
Open menu (
/weapons
orF4
)Select "Manage Loadouts"
Choose "Create new loadout"
Enter custom name
Confirm to save
โ๏ธ Loadout Configuration
Config.Loadouts = {
MaxLoadoutsPerPlayer = 10, -- Per-player limit (0 = no limit)
AllowCustomNames = true, -- Allow custom names
SaveCooldown = 5, -- Seconds between saves (0 = no cooldown)
OnlyVIPWeapons = true, -- Save only VIP weapons
DefaultNameFormat = "Loadout_%s" -- Default name format
}
๐ Data Structure
license
VARCHAR(255)
Player license
name
VARCHAR(255)
Loadout name
weapons
TEXT
Weapons JSON
components
LONGTEXT
Attachments JSON
๐ฏ Advanced Features
Save cooldown: Prevents spam
Maximum limit: Storage control
Attachment saving: Complete configuration
Quick loading: Immediate application
๐ Cacheable Weapons System
๐ก Concept
Cacheable weapons require players to own a "base weapon" to use the VIP weapon.
Example: To use WEAPON_SCAR17FM, player must have WEAPON_PISTOL.
โก How It Works
// Workflow:
1. Player gets VIP weapon
2. System checks every 2 seconds
3. If no base weapon โ remove VIP weapon
4. Show notification to player
๐ ๏ธ Global Configuration
Config.CacheableWeapons = {
Enabled = true, -- Enable system
CheckInterval = 2000, -- Check interval (ms)
DefaultConfig = {
Enabled = false, -- Default state
RequiredWeapon = "WEAPON_PISTOL" -- Default base weapon
}
}
๐ Per-Weapon Configuration
WEAPON_SCAR17FM
WEAPON_PISTOL
โช Configurable
WEAPON_M6IC
WEAPON_SNSPISTOL
โช Configurable
WEAPON_MICROSMG
WEAPON_PISTOL
โช Configurable
๐พ Persistence
Configuration saved in
spectro_cacheable_weapons
Real-time updates
Automatic client synchronization
โ Frequently Asked Questions
๐ง Installation and Configuration
โ Why won't my menu open?
Possible causes and solutions:
Missing dependencies
# Check in console: ensure your_db_system # Any database system ensure MenuV
Incorrect resource name
Must be exactly:
Spectro_weaponvip
Check case sensitivity
Insufficient permissions
SELECT * FROM spectro_weapon_permissions WHERE license = 'your_license';
Key conflicts
Change key in
config.lua
Try command
/weapons
โ How do I add new weapons?
Detailed step-by-step:
Get weapon hash
-- Example for AK-47: "WEAPON_ASSAULTRIFLE"
Create structure in
addonlist.json
"WEAPON_ASSAULTRIFLE": { "label": "AK-47", "spawnammo": 300, "attachments": {} }
Add attachments (optional)
"attachments": { "Scopes": [ { "label": "Holographic Sight", "value": "COMPONENT_AT_SCOPE_MACRO" } ] }
Grant permissions via admin panel
โ What is MenuV and where do I get it?
Complete information:
What is it?: Menu system for FiveM
Is it free?: No, included with script purchase
Is it required?: Yes, script won't work without MenuV
Installation: File and link included with purchase
๐ฎ Script Usage
โ Do loadouts save on restart?
Yes, completely:
Saved in MySQL database
Persist between server restarts
Include all weapons and attachments
No time limit
โ Can I use this script without framework?
Yes, standalone mode:
Config.Framework.Type = "standalone"
Available features:
โ License-based permission system
โ Complete loadouts
โ Admin panel
โ Group/job permissions
โ Are weapons permanent?
Persistence options:
By default: Temporary weapons
Lost on death/reconnect
With persistence enabled:
Config.Advanced.PersistentWeapons = true
Maintained on death/reconnect
๐ก๏ธ Administration
โ How do I add more administrators?
Available methods:
Via command (in console):
addweaponadmin license:XXXXXXXXXX
In config.lua:
Config.Admin.Admins = { "license:admin1", "license:admin2" }
Direct database:
UPDATE adminconfig.json
โ How does the logging system work?
Available options:
Server console:
Config.Admin.Logs.Type = "console"
Text file:
Config.Admin.Logs.Type = "file" Config.Admin.Logs.Filename = "weapons.log"
Discord webhook:
Config.Admin.Logs.Type = "discord" Config.Admin.Logs.Webhook = "your_webhook_here"
๐ Integration
โ Is it compatible with other weapon scripts?
General compatibility:
โ All inventories: ox_inventory, lj-inventory, qb-inventory, cheeza-inventory, esx_addoninventory, etc.
โ Custom inventories: Your own developed inventory
โ Modified inventories: Any customized version
โ Crafting scripts
โ Ammo scripts
โ ๏ธ May require adjustments with other weapon menus
Recommended configuration:
Config.Advanced.UseCustomInventory = true
Config.Advanced.AddToInventoryEvent = "your_event_here"
โ Does it work with all ESX/QBCore versions?
Guaranteed compatibility:
ESX Legacy
ox_inventory, esx_addoninventory, codem-inventory
โ 100%
ESX Final
All ESX inventories
โ 100%
QBCore
qb-inventory, ox_inventory, lj-inventory, ps-inventory
โ 100%
vRP
All vRP inventories
โ 100%
Custom
Your own or modified inventory
โ 100%
๐ฅ No additional configuration: Script automatically detects your inventory and framework, working perfectly from first run.
๐ Bonus: Includes 2 GTA weapons already configured that you can modify as needed.
๐ง Troubleshooting
โ Error: "attempt to index a nil value (field 'Config')"
Causes and solutions:
Config.lua not loaded:
-- Check in server.cfg: shared_script 'config.lua'
Syntax error in config.lua:
Check commas and brackets
Validate with JSON editor
Incorrect load order:
# server.cfg (correct order): ensure your_db_system # Your database system ensure MenuV ensure Spectro_weaponvip
โ Cacheable weapons not working
Step-by-step diagnosis:
Verify it's enabled:
Config.CacheableWeapons.Enabled = true
Check per-weapon configuration:
SELECT * FROM spectro_cacheable_weapons;
Debug in console:
Config.Advanced.Debug = true
Verify intervals:
Config.CacheableWeapons.CheckInterval = 2000
๐ Advanced Settings
๐ง Performance Settings
Config.Advanced = {
Debug = false, -- Enable detailed logs
SaveUserPreferences = true, -- Save user preferences
UseCustomInventory = false, -- Auto inventory detection
AddToInventoryEvent = "auto", -- Automatic detection
PersistentWeapons = false, -- Permanent weapons
SaveWeaponsOnDisconnect = "spectro:savePlayerWeapons",
LoadWeaponsOnConnect = "spectro:loadPlayerWeapons"
}
๐ก Auto-detection: Script automatically detects your inventory and framework.
UseCustomInventory
option can be left asfalse
for automatic operation.
๐ Localization
Config.Locales = {
['en'] = {
['weapons_title'] = 'My VIP Weapons',
['loadouts_title'] = 'My Loadouts',
// ...more translations
},
['es'] = {
['weapons_title'] = 'Mis Armas VIP',
['loadouts_title'] = 'Mis Loadouts',
// ...more translations
}
}
Config.DefaultLocale = 'en' -- Default language
๐ Database - Complete Structure
spectro_weapon_permissions
Individual permissions
license, weapon_hash, granted_by
spectro_loadouts
Saved configurations
license, name, weapons, components
spectro_cacheable_weapons
Cacheable weapon config
weapon_hash, enabled, required_weapon
spectro_preferences
User preferences
license, open_loadouts
spectro_user_settings
Custom settings
license, settings
๐ Security and Permissions
-- Multiple identifier verification
Config.Permissions.CheckIdentifiers = {
"license",
"steam",
"discord",
"ip"
}
-- ACE permission level
Config.Admin.CommandPermissionLevel = "admin"
๐ Support and Contact
๐ Required Support Information
When contacting support, always include:
Script version: v1.0
Framework used: ESX/QBCore/vRP/Standalone
Server logs:
# Last 50 server linestail -n 50 server.log
Detailed problem description
Steps to reproduce the error
๐ Self-Diagnosis
-- Enable debug mode:
Config.Advanced.Debug = true
-- Verify dependencies:
ensure your_db_system # Any database system
ensure MenuV
-- Check database:
SHOW TABLES LIKE 'spectro_%';
๐ Final Notes
๐ Updates
Updates delivered through purchase channel
Changelog included with each update
Guaranteed backward compatibility
๐ License
This script is protected by copyright. Commercial use or redistribution is prohibited according to purchase license terms.
Documentation updated for Spectro VIP Weapons v1.0 - Last update: 2025
Last updated