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  • 📋 Table of Contents
  • 🌟 Introduction
  • ✨ Features
  • 📋 Requirements
  • 🔧 Installation
  • âš™ī¸ Configuration
  • đŸ’Ŧ Commands
  • 🎮 Usage Guide
  • 📊 System Architecture
  • 🎨 Visual Interface
  • 💾 Data Management
  • ⚡ Optimization
  • 🔐 Security
  • ❓ Frequently Asked Questions
  • 🔍 Troubleshooting
  • 🎉 Conclusion
  1. SCRIPTS

Spectro_propscreator

PreviousSpectro_Hud

Last updated 6 days ago

📋 Table of Contents


🌟 Introduction

Spectro Props Creator is an advanced prop removal and management system specifically designed for FiveM servers. It provides server administrators with a powerful, intuitive tool to permanently remove unwanted map objects while maintaining exceptional performance and synchronization across all connected players.

Developed with both ESX and QBCore compatibility in mind, this script offers a professional-grade solution for server customization and map editing without the need for external tools or complex modifications.


✨ Features

Core Functionality đŸŽ¯

  • Real-time Prop Removal đŸ—‘ī¸: Point-and-click system for instant object deletion

  • Persistent Storage 💾: All changes are saved automatically and persist through server restarts

  • Multi-Framework Support 🔄: Native compatibility with ESX and QBCore

  • Live Synchronization 🔗: Changes are instantly visible to all connected players

  • Visual Feedback System đŸ‘ī¸: Advanced 3D visualization for targeted objects

Advanced Features 🚀

  • Smart Auto-save ⏰: Configurable automatic saving intervals

  • Batch Operations đŸ“Ļ: Efficient handling of multiple prop removals

  • Debug System 🐛: Comprehensive debugging tools for troubleshooting

  • Permission Management 🔐: Granular control over who can use the system

  • Performance Mode ⚡: Automatic optimization for high-population servers

User Interface đŸ–Ĩī¸

  • 3D Bounding Boxes đŸ“Ļ: Visual representation of object boundaries

  • Distance-based Targeting đŸŽ¯: Accurate object selection system

  • On-screen Indicators 📊: Real-time status and information display

  • Model Information đŸˇī¸: Instant access to object hash and properties


📋 Requirements

Server Requirements đŸ–Ĩī¸

  • FiveM Server: Build 2802 or higher (latest recommended)

  • Game Build: 2545 or higher

  • OneSync: Recommended for optimal synchronization

  • Lua 5.4: Must be enabled in manifest

Framework Requirements đŸ—ī¸

Option 1 - ESX:

  • es_extended (latest version)

  • MySQL database

  • ESX admin system

Option 2 - QBCore:

  • qb-core (latest version)

  • QBCore admin permissions

  • Compatible job system

Technical Requirements đŸ’ģ

  • Write permissions for resource folder

  • Sufficient disk space for data storage

  • Network bandwidth for synchronization


🔧 Installation

Step 1: Purchase and Download đŸ’ŗ

  1. Purchase Spectro Props Creator from our Tebex store

  2. Download the Spectro_propscreator.zip file

  3. Extract the contents to a temporary location

Step 2: Server Installation 📁

  1. Navigate to your server's resources folder

  2. Create a new folder named exactly: Spectro_propscreator

    âš ī¸ CRITICAL: The folder name must be exactly "Spectro_propscreator"
  3. Copy all extracted files into this folder

Step 3: Verify File Structure 📂

server-data/
└── resources/
    └── Spectro_propscreator/
        ├── fxmanifest.lua
        ├── client.lua
        ├── server.lua
        ├── config.lua (if applicable)
        └── data/
            └── removed_props.json

Step 4: Configure server.cfg 📝

Add the following line to your server.cfg:

ensure Spectro_propscreator

Load Order Example:

# Framework (choose one)
ensure es_extended    # For ESX
# OR
ensure qb-core       # For QBCore

# Then load the prop creator
ensure Spectro_propscreator

Step 5: Create Data Directory 📁

If the data folder doesn't exist:

mkdir resources/Spectro_propscreator/data

Step 6: Set Permissions 🔐

Ensure the data directory has write permissions:

chmod 755 resources/Spectro_propscreator/data

Step 7: Restart Server 🔄

Restart your FiveM server and check console for:
================================
Prop Remover v1.1 - Iniciando...
Esperando detecciÃŗn de framework...
================================

âš™ī¸ Configuration

Framework Detection 🔍

The script automatically detects your framework on startup:

-- Automatic detection order:
1. QBCore check (qb-core resource)
2. ESX check (es_extended resource)
3. Fallback to standalone mode

Permission Configuration 👤

ESX Permissions:

-- Admin group required
Config.RequiredGroup = 'admin'

-- Alternative: Custom permission levels
Config.CustomPermissions = {
    'superadmin',
    'admin',
    'mod'
}

QBCore Permissions:

-- Multiple permission methods:
1. Permission-based: 'admin' or 'god'
2. Job-based: Police Chief (grade 4+)
3. ACE Permissions: Server CFG based
4. Custom jobs: Define in config

Storage Configuration 💾

Config.Storage = {
    AutoSaveInterval = 300000,  -- 5 minutes (in milliseconds)
    BackupEnabled = true,       -- Create backups before saving
    MaxBackups = 5,            -- Maximum backup files to keep
    CompressData = false       -- JSON compression (experimental)
}

Visual Configuration 🎨

Config.Visual = {
    BoundingBoxColor = {255, 0, 0, 100},    -- RGBA
    MarkerType = 28,                        -- Marker style
    MarkerSize = {1.0, 1.0, 1.0},          -- X, Y, Z scale
    DrawDistance = 10.0,                    -- Maximum targeting distance
    TextScale = 0.35,                       -- 3D text size
    EnableSounds = true                     -- Audio feedback
}

Performance Configuration ⚡

Config.Performance = {
    UpdateInterval = 0,         -- 0 = every frame (when active)
    IdleInterval = 500,        -- Check interval when inactive
    MaxPropsPerFrame = 50,     -- Props to process per frame
    EnableDebugMode = false    -- Performance metrics
}

đŸ’Ŧ Commands

Primary Commands 🎮

Command
Description
Usage
Permission
Example

/propedit

Toggle prop removal mode

/propedit

Admin

Activates targeting system

/propreset

Restore ALL removed props

/propreset

Admin

Resets entire database

/propcount

Display removal statistics

/propcount

Admin

Shows: "Props removed: 47"

/propsave

Force manual save

/propsave

Admin

Saves immediately

/prophelp

Display help menu

/prophelp

Admin

Shows all commands

Advanced Commands 🔧

Command
Description
Usage
Permission
Example

/propsdebug

Generate debug report

/propsdebug

Admin

Creates debug.txt

/propbackup

Create manual backup

/propbackup

Admin

Saves to backup file

/propinfo [hash]

Get prop information

/propinfo 123456

Admin

Shows prop details

/propundo

Undo last removal

/propundo

Admin

Restores last prop

Developer Commands 👨‍đŸ’ģ

Command
Description
Usage
Permission

/propexport

Export removal data

/propexport

Admin

/propimport [file]

Import removal data

/propimport custom.json

Admin

/propstats

Performance statistics

/propstats

Admin


🎮 Usage Guide

Basic Operation đŸŽ¯

1. Activating the Editor

1. Ensure you have admin permissions
2. Type: /propedit
3. Look for confirmation message:
   ✅ "Prop Remover: ACTIVATED"
4. Screen indicator appears:
   🔴 "Prop Remover: ACTIVE"

2. Targeting Objects

1. Look directly at any map object
2. Object highlights with:
   - Red bounding box outline
   - Circular target marker
   - 3D text showing model hash
3. Maximum range: 10 meters

3. Removing Props

1. With object highlighted, press [E]
2. Object disappears instantly
3. Notification confirms removal
4. Change syncs to all players

4. Deactivating Editor

1. Type: /propedit again
2. Or press [ESC] (if configured)
3. Confirmation: "Prop Remover: DEACTIVATED"

Advanced Techniques 🚀

Precision Targeting

  • Use first-person view for accuracy

  • Crouch for lower objects

  • Adjust camera angle for overlapping props

Batch Removal

  • Keep [E] pressed for continuous removal

  • Target similar objects in sequence

  • Use /propcount to track progress

Safe Zones

  • Create prop-free areas for events

  • Clear construction zones

  • Remove decorations temporarily


📊 System Architecture

Client-Server Communication 🔄

Client Side                    Server Side
    |                              |
    |--[Remove Request]----------->|
    |                              |--[Validate Admin]
    |                              |--[Save to Database]
    |<--[Sync to All]-------------|--[Broadcast Update]
    |                              |

Data Flow 📈

  1. Client Detection → Raycast identifies target

  2. Validation → Server verifies permissions

  3. Storage → Data saved to JSON file

  4. Synchronization → All clients updated

  5. Persistence → Survives restarts

Event System 📡

Server Events:

'propedit:saveProp'      -- Save removed prop
'propedit:getAllProps'   -- Request all removals
'propedit:resetAllProps' -- Clear all removals

Client Events:

'propedit:syncProp'   -- Receive prop update
'propedit:loadProps'  -- Load all props
'propedit:resetAll'   -- Reset local cache

🎨 Visual Interface

HUD Elements đŸ–Ĩī¸

Active Mode Indicator

┌─────────────────────────────┐
│   Prop Remover: ACTIVE      │
│   Target and press E        │
└─────────────────────────────┘

Target Information

┌─────────────────────────────┐
│  Model: prop_bench_01       │
│  Hash: -1173315865          │
│  Distance: 3.4m             │
│  [E] Remove                 │
└─────────────────────────────┘

Visual Feedback đŸ‘ī¸

Bounding Box System

  • Red: Valid target

  • Yellow: Processing

  • Green: Successfully removed

  • Gray: Out of range

Marker Types

  • Circle marker at base

  • 3D box around object

  • Text label with info

  • Distance indicator


💾 Data Management

Storage Format 📄

{
  "version": "1.1.0",
  "removed_props": [
    {
      "hash": 1511539537,
      "x": 423.125,
      "y": -978.875,
      "z": 30.125,
      "timestamp": "2024-01-15T10:30:00Z",
      "removed_by": "admin"
    }
  ],
  "metadata": {
    "total_removed": 156,
    "last_save": "2024-01-15T10:45:00Z"
  }
}

Backup System đŸ’ŋ

data/
├── removed_props.json         (Current)
├── removed_props_backup1.json (Latest backup)
├── removed_props_backup2.json
└── removed_props_backup3.json

Data Operations 🔧

Manual Backup

/propbackup
→ Creates: removed_props_manual_20240115.json

Data Recovery

1. Stop server
2. Rename backup to removed_props.json
3. Start server

⚡ Optimization

Performance Metrics 📊

Operation
Resource Usage
Update Rate

Idle

0.00ms

N/A

Active (no target)

0.01ms

60 FPS

Active (targeting)

0.02-0.03ms

60 FPS

Saving

0.05ms

On demand

Optimization Strategies 🚀

Client-Side

-- Efficient raycast caching
local lastRaycast = 0
local raycastCache = nil

-- Frame skipping for performance
if GetGameTimer() - lastUpdate < 16 then
    return
end

Server-Side

-- Batch processing
local pendingUpdates = {}
local batchSize = 10

-- Rate limiting
local lastSave = 0
local saveInterval = 5000

Best Practices 📋

  1. Disable when not in use

  2. Regular manual saves

  3. Periodic cleanup of old data

  4. Monitor server performance


🔐 Security

Permission Validation đŸ›Ąī¸

Multi-Layer Security

  1. Client-side check (UI access)

  2. Server-side validation (action authorization)

  3. Database verification (data integrity)

  4. Rate limiting (abuse prevention)

Anti-Exploit Measures

-- Server validation example
local function ValidateRequest(source, data)
    -- Check admin status
    if not IsPlayerAdmin(source) then
        return false
    end
    
    -- Validate data integrity
    if type(data.hash) ~= "number" then
        return false
    end
    
    -- Rate limit check
    if IsRateLimited(source) then
        return false
    end
    
    return true
end

Logging System 📝

[2024-01-15 10:30:15] [PROP_REMOVE] Player: Admin (ID: 1) removed prop 123456 at 400.0, -900.0, 30.0
[2024-01-15 10:31:00] [AUTO_SAVE] Saved 47 removed props to disk
[2024-01-15 10:32:00] [RESET] Player: Admin (ID: 1) reset all props

❓ Frequently Asked Questions

Installation & Setup 🔧

Q: Why isn't the script detecting my framework?

A: Ensure your framework loads before Spectro_propscreator:
   1. Check server.cfg load order
   2. Verify framework is fully started
   3. Check console for framework messages
   4. Try manual framework specification in config

Q: Can I change the resource name?

A: No, the resource MUST be named "Spectro_propscreator" exactly.
   This is required for proper functionality and licensing.

Q: Is this compatible with my custom framework?

A: Currently only ESX and QBCore are supported. Custom framework
   support can be added by modifying the detection logic.

Usage & Functionality 🎮

Q: Why can't I remove certain objects?

A: Some objects cannot be removed:
   - Players and NPCs
   - Vehicles
   - Mission-critical props
   - Objects outside range (10m)

Q: How do I remove props in interiors?

A: The script works in interiors:
   1. Enter the interior
   2. Activate /propedit
   3. Target objects normally
   Note: Some interior props may be protected

Q: Can I undo a removal?

A: Currently, you can only reset ALL props with /propreset.
   Individual undo functionality is planned for v1.2.0

Performance & Optimization ⚡

Q: Does this affect server performance?

A: Minimal impact:
   - Idle: 0.00ms
   - Active: 0.01-0.03ms
   - Designed for 200+ player servers
   - Auto-optimization for high populations

Q: How many props can I remove?

A: No hard limit, but consider:
   - Each prop uses ~50 bytes storage
   - 1000 props ≈ 50KB file size
   - Performance scales linearly

Q: Should I clear old removals?

A: Recommended maintenance:
   - Review removed props monthly
   - Use /propreset for full cleanup
   - Keep backups before clearing

Customization & Development đŸ› ī¸

Q: Can I add custom commands?

A: Yes, extend the command structure:
   1. Add command in client.lua
   2. Create server event handler
   3. Follow existing patterns

Q: Is there an API for developers?

A: Basic API available:
   - Server events for integration
   - Export functions planned
   - Contact support for details

Q: Can I modify the visual style?

A: Visual elements can be customized:
   - Edit color values in config
   - Modify marker types
   - Adjust text scales
   - Change key bindings

🔍 Troubleshooting

Script Not Loading ❌

Symptoms:

  • No console messages on start

  • Commands not recognized

  • Script not in resource list

Solutions:

1. Verify folder name: "Spectro_propscreator" (exact)
2. Check server.cfg for: ensure Spectro_propscreator
3. Look for syntax errors in manifest
4. Verify all files are present
5. Check file permissions

Framework Detection Failed ❌

Symptoms:

[Prop Remover] ERROR: No se detectÃŗ ESX ni QBCore

Solutions:

1. Ensure framework starts first:
   ensure es_extended
   ensure Spectro_propscreator

2. Check framework exports:
   - ESX: exports["es_extended"]:getSharedObject()
   - QBCore: exports['qb-core']:GetCoreObject()

3. Verify framework versions are compatible

4. Try manual detection override in config

Commands Not Working ❌

Symptoms:

  • "No tienes permisos" message

  • Commands do nothing

  • No response from server

Solutions:

For ESX:
1. Set admin group: /setgroup [ID] admin
2. Verify in database: users table, group column
3. Reconnect after group change

For QBCore:
1. Set permission: /setpermission [ID] admin
2. Or use job: /setjob [ID] police 4
3. Check Player.PlayerData.permission
4. Verify ACE permissions in server.cfg

Props Not Saving ❌

Symptoms:

  • Props reappear after restart

  • No removed_props.json file

  • Save command fails

Solutions:

1. Check folder permissions:
   chmod 755 resources/Spectro_propscreator/data

2. Verify disk space available

3. Test manual save: /propsave

4. Check server console for errors

5. Create data folder manually:
   mkdir resources/Spectro_propscreator/data

Synchronization Issues ❌

Symptoms:

  • Props only disappear for one player

  • Delayed updates

  • Inconsistent prop states

Solutions:

1. Enable OneSync in server.cfg:
   set onesync on

2. Check network connectivity

3. Verify all clients updated

4. Force resync: /propedit (toggle twice)

5. Clear client cache and reconnect

Performance Problems ❌

Symptoms:

  • High resource usage

  • FPS drops when active

  • Server lag spikes

Solutions:

1. Enable performance mode in config

2. Reduce update frequency:
   Config.Performance.UpdateInterval = 100

3. Limit prop processing:
   Config.Performance.MaxPropsPerFrame = 25

4. Disable debug mode:
   Config.Performance.EnableDebugMode = false

5. Regular cleanup: /propreset

Visual Glitches ❌

Symptoms:

  • Bounding boxes not showing

  • Text overlapping

  • Markers invisible

Solutions:

1. Verify game build compatibility

2. Check graphic settings (not in Safe Mode)

3. Clear game cache

4. Adjust visual config:
   - Reduce draw distance
   - Change marker types
   - Modify text scale

5. Update graphics drivers

🎉 Conclusion

Spectro Props Creator v1.1.0 represents the pinnacle of prop management solutions for FiveM servers. With its intuitive interface, robust performance, and comprehensive feature set, it empowers server administrators to customize their game world with unprecedented ease and precision.

Key Takeaways 📌

  • ✅ Professional-grade prop removal system

  • ✅ Multi-framework compatibility

  • ✅ Exceptional performance optimization

  • ✅ Comprehensive security measures

  • ✅ Extensive customization options

Support & Updates 🤝

  • Purchase: Available on Tebex

  • Support: Via Tebex messaging system

  • Updates: Automatic notifications for buyers

  • Documentation: Always included with purchase


Developed by Spectro 🚀 Version: 1.1.0 License: Commercial (Tebex) © 2025 Spectro Development

Thank you for choosing Spectro Props Creator for your FiveM server!

🔐 Security
🌟 Introduction
✨ Features
📋 Requirements
🔧 Installation
âš™ī¸ Configuration
đŸ’Ŧ Commands
🎮 Usage Guide
📊 System Architecture
🎨 Visual Interface
💾 Data Management
⚡ Optimization
❓ Frequently Asked Questions
🔍 Troubleshooting
📂
â™ģī¸
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